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Many levels also require Snoods to be ricocheted off of walls in order to get them in the appropriate spot, which can be tricky. Unlike Bust a Move, there is no conventional time limit in Snood modes other than Time Attack however, players must eliminate Snoods efficiently enough to prevent the gradually descending ceiling from crushing them. In the registered game, users may control how frequently these special Snoods appear.
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The last is called Rowbuilder, a diamond-shaped creature which will fill one row horizontally with like regular Snoods.
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Another is called Wildcard which appears to cycle through all of the regular Snoods and numbskull and may be used in place of any of them, but if it doesn't join any two or more identical pieces together, it would just drop, and if it joins more than one set of two or more identical pieces, even if each set has different piece from each other, all such sets would be eliminated. One is called Stone which is round and gray, and will always knock out the Snoods adjacent to where it lands. The other three special Snood pieces may be launched, and appear at random (and infrequently). If the player loses the game, all the Snoods will turn into Numbskulls, serving as a visual game over message. If Numbskulls are found at the start of a level, they will have to be isolated and dropped by the player to remove them from the board. Numbskull is shaped like a human skull and is the one type of Snood that is never launched into play, which means it cannot be joined with other Snoods except wildcard. The first special Snood is called Numbskull. Releasing Snoods reduces the "Danger Meter." If the Snoods drop past the lowest level of the playing field, the game is over. With each Snood launched, a danger meter increases and when it reaches the top, all the Snoods in play lower a level. The player's score increases with the number of Snoods eliminated. If the Snood lands adjacent to two or more Snoods of the same color, all connecting Snoods of that color vanish and any pieces left unattached beneath the vanished Snoods drop down. The regular Snoods are Jake (Blue), Midoribe (Green), Mildred (Grey), Spike (Purple), Zod (Red), Geji (Light blue), and Sunny (Yellow).Įach turn, the player launches a Snood of randomly selected color into the playfield. There are seven regular Snoods and four Special Snoods. The pieces in the game are called Snoods.
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